Tobirama
CLASS: Assassin (Most of his jutsu only target one person at a time; can't fight well when there's multiple people)
- Slightly higher than average health
- Slightly higher than average speed
- Significantly higher genjutsu power
- Significantly higher reflex power
PASSIVE: Tobirama is not affected by poison, cripple, etc. bascially the same things Itachi isn't affected by.
PASSIVE: Tobirama can detect how far away allies and enemies are.
PASSIVE: When Tobirama activates a water ninjutsu, he creates a pool of water nearby that amplifies water & lightning style.
1: Flying Thunder God Slash
1st cast: Tobirama dashes forward, on impact knocks back, does 10 affliction damage, and stuns enmies, and leaves a mark on them. Marks are permanent unless removed.
1st cast while holding down for half a second: Tobirama throws a kunai instead that does 5 physical damage, upon impact Tobirama activates FTGS on that enemy. If they already have a tag, this does 60 affliction damage instead. This jutsu ignores enemies that try to reflex past the kunai.
2nd cast: Tobirama activates FTGS, teleports under the enemy, stuns and knocks them upwards, cancels substitution, deals 35 affliction damage, and removes the mark.
2: Water Jutsu: Water Shocking Wave
Tobirama summons a whirlpool of water around him, becomes invulnerable for 1 second, and then fires 3 stacks of water waves in the direction he's facing. Each stack does 20 water ninjutsu and knocks an enemy backwards.
If there is a projectile at least 8 tiles close to Tobirama while he is surrounded by a whirlpool of water, he will instead use water wall release to counter it. (does not work on wind jutsu)
3: Water Jutsu: Water Dragon Bullet
Tobirama surrounds himself with a water dragon, knocking enemies backwards and stunning them, and then fires a stream of water forward dealing 15 water ninjutsu damage & pushing back enemies. If someone being pushed back collides with another enemy, it does an extra 15 affliction damage to both of them.
If this jutsu hits somebody that is already marked, Tobirama will activate FTGS on them.
4: Genjutsu Infinite Darkness
Tobirama activates his signature genjutsu and envelops all enemies within 16 tiles of him in darkness. Those enemies cannot see other players & will be unable to see Tobiramas projectiles including his FTG kunai.
This jutsu does not work on enemies who have a sensory passive or greater genjutsu power than Tobirama.
When Tobirama's jutsu lands on enemies, he alerts his allies nearby.
5: Shadow Clone Jutsu
1st cast: Tobirama summons 6 shadow clones by his side.
1st cast holding down: Tobirama summons 1 shadow clone which doesn't move by his side.
2nd cast: Tobirama activates Flying Thunder God Instantaneous Revolving technique to switch his position with a shadowclone.
2nd cast holding down: Tobirama activates Flying Thunder God Instantaneous Revolving Technique to switch one of his clones with a marked target.
A: Edo Tensei
Tobirama uses this on a dead ally. In 5 minutes, if he kills someone that ally is brought back as an Edo Tensei with infinite chakra. Tobirama can reactivate this jutsu again to bring them back.
That ally is still dead according to the counter - so if Tobirama is the last one to die than his side will lose.
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With this playset in mind, Tobirama is a nightmare to fight alone, but people might stand a chance if they come in a pack. This is a trend that follows most assassin type of characters anyway.
There is room for players to make their own decision on what to do in situations and perform counterplays. Tobirama is both capable of being an assassin with a lot of damage output as well as a specialist that can bring enemies to his side.
He also has capabilities of performing Edo Tensei to bring back dead allies.
Tobirama does have considerable weaknesses. One being, his strongest damage output usually works on one person at a time. His water-counter doesn't work on wind jutsu. His genjutsu can't affect sensory ninja (nod to the anime).
I'm sure more could be added with cooldowns, chakra costs, and possibly even replenishes to reward players when they hit people with FTGS.